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Skyrim enderal map mod
Skyrim enderal map mod





  1. #Skyrim enderal map mod install#
  2. #Skyrim enderal map mod Patch#
  3. #Skyrim enderal map mod full#
  4. #Skyrim enderal map mod mods#

They should no longer be added to any new objects. Removed scripts _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations. All crafting prompts are now perk-based.

#Skyrim enderal map mod install#

Moved UnlockAchievement from Game.pex to a dedicated script, Steam.pex, to prevent cases when users install SKSE on top of Enderal, overwriting Game.pex and breaking their achievements.

skyrim enderal map mod

Added fixes for two Skyrim scripts, causing infinite loop in background - TrapSwingingWall by subhuman100 and Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage. Opens the road to automated item sorters. Refactored player aliases in three quests - The Elixir, Cuthbert's Legacy, werewolf alchemy control - to get rid of unfiltered OnItemAdd/OnItemRemoved listeners, causing stack dumping in Papyrus when moving large quantities of items. Enderal textures now fit into two BSA archives. Removed a low-res texture of Pennypouches' attire falling back to the Skyrim variant. Set fAIAwareofPlayerTimer to 0 - an experimental fix for NPCs following player through doors while talking. Fixed a broken pine in the ravine (reported by Kapnobatai).

skyrim enderal map mod

Fixed the warning on the Nobles Quarter gates getting triggered by NPCs during Black Light Part 2. Fixed help messages getting permanently stuck, if a savegame was loaded while they are on the screen. Improved visibility of Arcane Fever warnings, showing them as help messages (in the middle of the screen). Added a fix for Abomination fleeing from enemies (based on Ixion's Bug Fixes). The Purge spell no longer affects companions and allies. Fixed powder barrels not blowing up from hit with a fire arrow (reported by FREE_P0TAT0).

#Skyrim enderal map mod Patch#

Fixes inability to pick them up with the corresponding patch in po3's Tweaks. Removed the Can't Be Taken flag from three books - The Blade Master, The Seraph, and The Swashbuckler. Added the VendorItemFoodRaw keyword to fruits and vegetables. You can now keep the second Rune Key from the Abandoned Temple. Fixed behavior of two dogs in the Noble Quarter, they no longer sit in one place through the whole game.

#Skyrim enderal map mod mods#

Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling.

#Skyrim enderal map mod full#

To work around the engine bug, causing skills to level up, Enderal now requires full game restart, if user wants to start a new game after quitting to the main menu. Added a bug report link to the main menu, opening the Enderal SE discord. Fixed incorrect water type near a bandit camp near Ark (reported by Atmene). Merged Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs (thanks!). Fixed chatter about disappeared Rhalaims before the quest even started. Fixed apparitions fleeing from enemies when in the werewolf form (Soul Caller). Fixed Mimicry not working in the Undercity. Fixed compatibility of Lishari's ritual with Better Jumping SE. Fixed a dialog option with Silia Foxhand not showing up due to being too long. Switched loadingmenu.swf to 60 FPS - yes, it is now even faster. Instead of setting the volume to 100%, it's increased by 15-25% and restored afterwards. Improved audio volume manipulation in the accusation scene. Jespar might stop following player in the Word of the Dead after combat (reported by Wolf00).

skyrim enderal map mod

Working Shadow Dancer affinity: if a weak enemy was killed under the Psychosis effect, it will be reanimated to fight on player's side for 60 seconds. Fixes loose bones stalking player in exterior cells. Dead skeletons now use the rigid skeleton model, like Skyrim does. Modded dialoguemenu.swf requires re-patching to use this fix. Fixed inability to open quest journal in locked dialogs. Added Polish translation by Anna Łagowska, Szymon Wrzos, Bartłomiej Jabłoński, and contributors.







Skyrim enderal map mod